#ifndef SMARCOREMATERIAL_H
#define SMARCOREMATERIAL_H

///@todo This is too cumbersome, remove and implement const material elsewhere&&elsehow

/**


Defines the standard MarCore material.


///@note This is a bit temporary, just getting integration started with irrlicht.

///@note This file contains globals :) LAter: DSFGSDd DELETE THIS FILE!!!!!!!11

#include "SMaterial.h"

using namespace irr;
using namespace MarCore;
using namespace video;

namespace MarCore
{

namespace VolumetricQuatroid
{

video::SMaterial* g_MarCoreMaterial;

video::SMaterial material;

//_MarCoreMaterial = &material;

//! Set default values.

g_MarCoreMaterial->MaterialType =video::EMT_SOLID;
g_MarCoreMaterial->AmbientColor =video::SColor(255, 75, 75, 75);
g_MarCoreMaterial->DiffuseColor =video::SColor(255, 75, 75, 75);
g_MarCoreMaterial->SpecularColor =video::SColor(0,0,0,0);
g_MarCoreMaterial->Shininess =0.f;
g_MarCoreMaterial->AntiAliasing =video::EAAM_OFF;

}; //end namespace VolumetricQuatroid
}; //end namespace MarCore

**/

#endif

